I'll explain why I bring experience into this argument:
The reason why I'm going into all of these balance threads and bashing the crap out of people debating for nerfs, is because no one has any actual experience, in organized team play, against organized teams, to justify whether a nerf is needed. Pantheon/custom games do nothing but scatter players of very mixed skill levels, and the best always come out on top. There is no real reference however to put these "good" players side by side with, so everyone's first assumption is that the char, not the player is overpowered. There IS no medium for organized team play, other than the few ESL tournaments and the occasional team scrimmages, which are few and rare at this point. I don't think anyone can go into custom games/pantheon and have any idea how the balance is. It's only based on their experience against players of a wide range of skill. They demand balance changes only because THEY seen an erebus rape, where as the other half of demigod has had no problems with erebus. It's not because of how well played the erebus was. It was a mixture of how well played the Erebus was, how well the teammates were to support the erebus, and on the opposite side, how well YOU played, and how well your TEAM supported YOU. It's ALOT more than just, 'WTF BITE IS OP.'
You also must take into mind, that this is a team game, that for the most part relies on players to work together. As I said before, Pantheon and Custom games are for the most part, a bunch of random people playing together. Demigod hasn't really opened up to massive organized team play, i.e. clans/team pantheon/major ongoing tournaments yet, so we don't know whats REALLY overpowered. We just know how one player with one demigod plays against another.
Even if you do play organized team matches, I don't think two weeks is enough to warrant any nerf. As I said before, again, theres no medium to compare yourself to. When statistics (broken, statistics) are listed, you only see the number one demigod. Not the demigod combination. I don't think everyone has taken nearly enough time, or played nearly enough matches to learn their demigod THOROUGHLY, inside out, every strategy, every counter, to say they're OP. This goes back again to the first paragraph, where I say that experience already counts for nothing when you're playing with people you dont know, against people who dont know eachother. The teamwork is minimal.
So, now you have all of these people putting up threads demanding nerfs and saying one demigod is overpowered, when they really have no idea how these demigods function, in a FULLY functional team. Even the few who played some organized matches; I don't think they know well enough after playing so few matches against SO few demigod combinations, so few strategies and such polarized levels of skill, to say with any confidence that something should be nerfed. If they go ahead and nerf something, while it may balance the demigod on a 1v1 level, it will probably send a viable role for a demigod within a team to the bottom and eliminate it's effectiveness. But like I said, I don't think anyone has even gotten to this point yet, where they're playing with a team of friends using ventrilo against another team, both of which know what they're doing. It's been the complete opposite up to now (for the most part).
Instead of wasting GPG's time with worthless balance threads that regress the game, we should be allowing them to fix the bugs, IMPLEMENT the team pantheon where I really think the balance will reveal itself, and then judge whats overpowered when we see what teams dominate the top. (If it's a five erebus team, I'll grovel before all of your feet); However, not even I can imagine that happening.