I have made this thread to help out the community to know what issues are already resolved and what is still to be solved/addressed.
The game came out on April 14th 2009 today is April 20th 2009 so it's been only 6 days, tommorow will be Week #1. Once tommorow comes I am going to edit the post and put the fixed issues that were fixed for that week. The eventually as time goes, week #2, week #3, etc....
I have no clue what issues the game had when it came out other than connectivity and some other bugs so please I'd like the community to help me and post here and tell me what is exactly fixed, and what is currently being fixed.
Thank you all!
Week #1 Known Issues - Updates as it gets posted
1 - Demigod Control Issues
01 - Lose target after using abilities. The game autotargets units close to you and start auto attacking. frustrating.
02 - Pathing, getting stuck, following etc.
03 - The General Demigods minions can target and autoattack units hidden under the shroud
04 - Queen of Thorns -she should have a slower attack when she closes, faster attack when opened. When freshly spawned she has the correct speed. After closing and opening again, the attack speed stays on the closed (slower) values. It resets again if QoT gains a level while opened.
2 - Pantheon
01 - Sets up matches with 1pc vs 2pc hardly fair given npc ai.
02 - When Pantheon swtiches it does not reset your last demigod selecteds so you can use a light side demigod after picking dark if thats what you had till you go in and change it manually.
3 - Achievements/Favor Points
01 - Favor Points go negative for some odd reason and people end up wasting their time
02 - Single Player achievements keep resetting
4 - Items
01 - Magical Coin Pouch doesn't work correctly. Appears to work in the upgrades menu (prices are 10% less) but they still won't
be come available until you have the full amount.
Week #1 - Fixed Issues Updated as it gets posted