Quoting wbobeirne, reply 19
Confused as to how that's "OWNE"ing him. CS is not about melee, it's about you point where they are, you click, they die. In games where melee is a big deal and they have to go to a server, you can have 20 foot melee hits (Ala TF2)
Read the post.
.....is this guy for real?
like....do you think a game like Demigod needs a lower letancy than counterstrike? are you for real....HAHAHA oh my god that is awesome
OK, let's play a little game called "Teach someone lag compensation"
When you're shooting at someone, it doesn't really matter the distance between us because:
A: I can't tell what you're shooting at, I can only tell you're hitting more or you're not hitting me.
B: It's about skill, not distance or where he aims as far as I can see. The better shot kills
however when it's melee, things start to look weird with big lag "Hey, I was like 15 feet away from him, how did he hit me with a melee?" because on his screen, you were only 5 feet away, close enough for a melee attack. In a melee heavy game, a P2P system is highly recommended for such reasons.
Questions class?