First off I'll start by saying MP connection issues aside, this is good, very good, it's the 2nd RTS this year to move away from base building (DOW2 beat DG to it). However I'm not feeling the 'RTS/RPG' hybrid bit, first off it feels more towards 'fps' with all the flag capping and the Demigod killing swinging the battle more, the 'RTS' bit feels it's tho on autopilot, the minions you don't control seem to follow their own path, thinking if we could control the pathing of the 'autobots' from one of the building it would bring back the 'RTS' feel to it.
The 'RPG' side feels spot on ingame, although I'm fearing cookiecutter builds for each DG, hoping that wont be the case. Outside the battles tho I was hoping that at least the tournament section would be more 'RPG' other then just 'selection and join battle', thinking it would be nice to 'softlock' your DG for the tourament and build on stats/equip outside the battle as well as inside to make the DG 'yours' (which then ofc would reset at the end of the tournament, if not already opted to by the player)? All possible expantion ideas there.
All in all the game itself like I said is very good, but besides the RTS win/loss bit, I don't feel that I could play long term, if the RPG side had more 'umph' to it, feeling connected to your own personal Demigod to take to combat with then it may add years of gametime for me.
The game as a lot of ways it can go and grow, I'm looking forward to see where it goes