Almost the same words were used to describe Galactic Civilizations versus Space Empires IV. People who loved Space Empires did not necessarly love Galactic Civilizations or vice versa. Same will be true of Demigod vs. Dota.
The difference being that GalCiv was another entry into the long-established 4X genre, whereas Demigod is the first attempt to monetise the push-map. There are two potential demographics you are aiming for here, those who have played DoTA and those who have not. Those who have not, who have no frame of reference, will find an enjoyable and polished, if somewhat shallow and unvaried title. Objectively, not a bad game. Those who have played DoTA, which consists of several million players, are not going to find anything in Demigod that they could not find in DoTA for free. Therein lies the problem. As a DoTA player, I am not going to get my money's worth and cannot in all good conscience, recommend it to anyone who has previously enjoyed DoTA style maps, because it offers nothing new, nor does it do anything sufficiently different to distinguish it from DoTA. Gal Civ was sufficiently different from other games in the 4X genre and might I say, did several things better than most if not all (diplomacy, morality, research to name but a few). What does Demigod have that these free push-maps do not, because you're asking genre-fans to drop $40 on something that brings nothing other than a price-tag to the genre. That's a hard pill to swallow.
I think we can safely disregard the overly emotional and irrational responses above as unconstructive white-knighting. This one however intrigued me.
I don't mean to sound too rude, but since when did a single person's opinion represent the entire PC gaming audience?
You're basically condemning the game and saying it will fail because it isn't a clone. The same garbage that people have been complaining about since the game was announced.
Actually I'm saying it will fail because it is a clone, not because it isn't. As explained above, you have two potential buyer demographics. DoTA players, and non-DoTA players. DoTA players aren't going to find anything to like here that they can't already get. Graphics are a tertiary concern in comparison to gameplay and Demigod offers literally nothing new in this particular genre, other than a pricetag. It's a nice introductory title to a nascent genre, but creating a game that does not appeal to the millions of genre fans, due to it's simplicity and lack of innovation, could be described as shooting oneself in the foot. Demigod will stand or fall now, not on the influx of DoTA/Push-map fans, but on it's appeal to those who have not played the genre before. That in itself is an extremely risky prospect.