Well, here's a thinker, and its been bugging me since day one. My ships are too bright, especially when viewed from afar with the ship mesh highlight filter on. In fact, with the filter on, when you zoom out they allmost turn white. With the filter off, they look okay.
But, also, and this may be just my perfectionist attitude at work, but when wieved from the lit side, they also seem a little too bright. Granted, the base color for Xin ships is whitish/grey, but there's plenty of other stuff there and it shouldn't look a bit washed out. I vaguely remember someone (Major Stress maybe) mentioning messing about with a certain channel in one of the textures to correct the lighting, but I've no idea whether its the "standard specular data goes to red data channel" or not. If it is, then I'm worse off because I've no idea how to fix this.
Anyone got suggestions? I'd hate to have to tell people to turn off their mesh highlight option because if vanilla models can use it, so should mine.