That gives me six ideas.
- First for long term support how about a button and a slider bar. The button toggles "share income" with a specific player. The slider toggles the % per second from 0-100. This way you can transfer part of your income to another player automatically with no constant imput. Since the resources go to him directly, they would fall under his fleet upkeep penalty and not yours.
- Secondly, add a "resource pool" that is shared between allies. If I put 1000 credits into the pool, those 1000 credits can then be spent by my allies as well as me. Adding another slider here would allow players to automatically tithe a certain percentage of thier income into the common pool.
- Thirdly, as for the manual mass transfer of resources I heartily agree that 400 clicks is a pain in the ass. What could be done to solve the problem is go over every give/buy/sell resource button and add a little sub-button in the corner that gives 10 instead of 1. The button would then work like this:
- Click = 1 unit
- Shift click = 5 units
- Click small button = 10 units
- Shift click small button = 50 units
With this small change that 400 clicks could be reduced to 8. As long as your number stays under 100 the most clicks you would ever need is 10 to dole out 99 units. Most of the time you would need less than 4.
- Fourth of all, it would be dead simple to add a series of buttons that changes the amount transfered per click. All you would need is a row of buttons marked "50-100-250-500-1000-10000".
- Fifth, how about a form of trade alliance that totals up all income made by allied players and shares it out evenly. If I make 100 gold per turn and my ally makes 200, we would both recieve 150 gold per second. The key here is that if they want to players can choose to recieve less than an even share. If I was part of a 5 player alliance and didn't need all of my 20% share of the metal pot, I could opt to recieve 10% of the pot instead. Each remaining ally would recieve 2.5% of my income.
- And lastly. Instead of having to clickspam buttons, why not let us hold the button down?
Sound good?