Hey guys,
Been out of the Sins modding scene for a bit, but I'm picking it back up and doing fulltime production on my mod for the next 2 weeks. I'll post a development blog in the next day or two, but in the meantime I have a few questions that I'm curious if anyone knows how it's done.
1. Is there any way to specify what scene is loaded behind the menu when you first load into the game? I'm talking about the 3D planets and the camera that pans to a different planet when a button is clicked. Is there any way to load a static image, or only a certain, pre-built solar system? I want to force the solar system color scheme to always fit the UI I am designing.
2. I have sifted through the texture files and can't find the image file that contains the small resource icons (coin, metal, crystal). I want to change all 3 of these to something new; does anyone know the file these are stored in? I found coin.tga, but I don't think thats it. It should be on one of those sheets but can't find it, so if anyone knows it offhand, I'll love you forever.
3. I remember that in 1.1, they added the functionality to have an ability cost resources. I want to have a building that converts metal to crystal, but can't find the documentation on getting that scripted. Anyone got an example?
I'm sure I could figure out 2 and 3 with some time, but if anyone has done it and can post how, I appreciate the time savings. I've spent a couple hours on it already so I'm cutting my losses and cryin' for help. 
Thanks in advance!