[quote who="[AC]DalzK" reply="4" id="2099846"]
Starcraft takes "Skill" and practice to play, no one argues that,... but what it doesn't do, is offer a lot of strategic depth .
Care to expand. As far as I know it offers the most strategic depth that a rts has so far.
If you want to know what strategy in games is all about, then, even in todays age, you still have to look at turn based games really.
Civ4, GalCiv2, etc. that is where gameplay truly revoles around strategic decisions - and not about tactics and micro.
On the RTS front ... there still are very few games that really offer a scope and complexity to allow strategic depth to evolve...as said before, Supreme Commander is one - on the larger maps at least -, Starcraft however is pretty much at the other end of the spectrum.
/shrugs, if micro and tactics is all your look for in a game then there is indeed nothing wrong with Starcraft, but you also have to realize that after 10 years of the same old, that kind of gameplay won't be praised to high heaven by people who have already enjoyed RTS games that reach far beyond the scope of Starcraft.
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Ahhh okay now I get it. You're one of those "strategy is the only thing that ought to matter" people. Sorry, but micro and tactics are what make a game competitive. Anybody can study a strategy and learn it, memorize it. Turn based games give you all the time in the world to make decisions. RTS games force you to make decisions quickly, far more quickly than you can possibly make them without making mistakes. One measure of skill in an RTS, then, is the ability of the player to minimize mistakes. Another measure, in a game with possibility for micro and tactics, is the ability of a player to get the most out of their individual units. Micro and tactics allow a truly skilled player to outplay a weaker player even if they have far less to work with. In a game without micro, battles come down to the type and number of units involved, and perhaps the positioning of them. Player skill in-the-moment is not a large factor. Hence, lack of competitive depth.
Plus, Starcraft involves tons of strategy despite a focus on micro and macro. Reaver drops, Siege Tank positioning, use of elevation, scouting, tech rushes, marine drops, fast expansions, and on and on. It really can't be underestimated.
A game with huge maps, zillions of tiny units and hardly any micro involved doesn't present anywhere near the amount of depth that a game like Starcraft (or Starcraft 2) does.
To put it simply, the difference in ability between the best Starcraft player in the world (Boxer probably) and a simply great Starcraft player (somebody who's not pro) is absolutely immense. You can play Starcraft for years and years and still never get anywhere close to being that good. I really, really doubt there could be such a gap in ability in a game like Supreme Commander or Total War. Even in a game like Age of Empires 3 (a game I love and played for a long time) there isn't the possibility for that kind of skill disparity.
The obsession that many fans of games like Total War, Supreme Commander, DoW, etc have with strategy as the "only thing that matters" in RTS games is nothing more than a desire for the game to be more casual, for it to require less of them. If a game only needs strategy, all you have to do is learn what to do in specific situations.