http://files.filefront.com/starbasesmove11zip/;13403773;/fileinfo.html
It annoyed me that only the Vasari starbase could move, and it just felt totally unbalanced as they are so powerful when upgraded. I could either make all of them move, or none of them move... I chose to make them all move, to make assaulting enemy planets even harder. TEC starbase coming towards you, is much scarier than seeing it sitting harmlessly on the other side of the gravity well, helplessly watching as you destroy everything out of its range.
I'm sure anybody that has the ability has already done this themselves, heck it took me all of five minutes to make, but I figured I'd post the files for those that haven't done it yet or didn't know how. The files are already converted to binary, so just install them normally:
Create a folder in the \Documents and Settings\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.01\<name folder whatever you want>
Then copy the two .entity files into it, and enable the mod inside the game. Alternatively, if you are already running a big mod (like when Sins Plus is modified for entrenchment TODAY *crosses fingers hopefully*
), just copy these two into the Sins mod folder, overwriting if it prompts.
Easy Cheesy.
Updated a fixed version, where the TEC and Advent SB's will now start on the proper tactical defense mode (protect entire gravity well). Missed it completely when I went through the entity files the first time, thanks. 