I found this mod during my research: Solar System Mod, it's exactly what I was trying to do, and he works on planets sizes too. Perhaps he can help you too.
Yws i am well aware of Cybdevils amazing work but it seems he has given up on his mod. I am simply continueing it. (and im tired of waiting
).
I also am trying to make new ships. I dont know if anny of you are familliar with the program Lego digital designer but i built lego ships and they're actually realy good. I want to put them into a solar system game.
Quoting Kieuc,
reply 9
The best way is to create a model with XSI Mod Tools and use ConvertXSI from Ironclad Games to import it in SOASE's format. It is to create a new model, if you want edit an existing model, XSI Mod Tools is not very good.
You can use others programs like 3DS Max and its plugin like StCobalt told you. When it's done, you will need to export your model in XSI format with another plugin and then use ConvertXSI.
XSI and 3DS Max aren't free, only XSI Mod Tools is, but it has limited functions.
er, the plugin for 3ds max lets you export to .mesh, just so you know, so there is no transfer back to XSI. im not sure about all the limitations as far as texturing is concerned but i do know that you can edit dummy points (weapons, exhause, hanger locations, flashing lights, build effects, etc.) and export them easily to .mesh. only thing you need to do after that is user convertdata to convert the .mesh into text and choose the texture files.
I realy dont mind witch program i use so plz try not to make a debate about this
. Also i cant figure out where to import my textures on the model. Since i cant use existing mesh files im just going to make new planets. Or Spheres, and import the textures on those spheres but i dont know how.
And one more question. Is 3D MAX actualy 3D? Silly but reasonable because XSI cant turn the model with a touch of a button or ddraging the mouse you have to do a lot of clicking and stuff.