Mist probably needs another rework. The self damage is too low at level 1 making it an incredible defensive skill. The skills in this game follow the pattern that as you level cost goes up, but damage also goes up. Mist is a problem because whatever damage is done to the enemies is also done to Erebus. This makes increasing the damage a disadvantage and you want the damage just high enough.
I think the base self-damage needs to be higher to start with and never go up. I would go with Erebus always takes 75 per tick, but deals 50/level/tick. A max duration on mist form could be useful also. The problem is currently staying in a level 1 mist form doesn't have a lot of cost associated with it, like it used to. This converts the skill into a defensive skill that you never want to level. An increasing AoE is another option.
Level 1:75 self, 50 AoE, 75 mana, 4 second max
Level 2: 75 self, 100 AoE, 95 mana, 7 second max
Level 3: 75 self, 150 AoE, 115 mana, 10 second max
Level 4: 75 self, 200 AoE, 135 mana, 13 second max