hello i made a ship but it will not move. i can also not give it orders where it has to fly if u know what i mean.
does someone know whats wrong?
thats the txt:
TXT
entityType "Frigate"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire FALSE
autoJoinFleetDefault TRUE
canBomb FALSE
frigateRoleType "Support"
statCountType "FrigateUtility0"
mainViewIcon "MAINVIEWICON_ELITE_DomDevastator"
picture "CAPITALSHIPPICTURE_ELITE_DomDevastator"
NameStringID "IDS_Cruiser_DomVirulent_NAME"
DescriptionStringID "IDS_Cruiser_DomVirulent_DESCRIPTION"
counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_NONCOMBAT"
basePrice
credits 3900.000000
metal 598.000000
crystal 566.000000
slotCount 35.000000
BuildTime 118.000000
hasLevels FALSE
ExperiencePointsForDestroying 41.000000
MaxHullPoints 2800.000000
MaxShieldPoints 6000.000000
HullPointRestoreRate 2.640000
ShieldPointRestoreRate 4.280000
BaseArmorPoints 55.000000
maxMitigation 0.620000
Prerequisites
NumResearchPrerequisites 0
numRandomDebrisLarge 4
numRandomDebrisSmall 18
numSpecificDebris 0
armorType "VeryHeavy"
hudIcon "HUDICON_ELITE_DomDevastator"
smallHudIcon "HUDICONSMALL_ELITE_DomDevastator"
infoCardIcon "INFOCARDICON_ELITE_DomDevastator"
minZoomDistanceMult 2.000000
NumWeapons 3
Weapon
WeaponType "Beam"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "OVERTIME"
DamageType "ENERGY"
WeaponClassType "BEAM"
DamagePerBank:FRONT 1058.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 1058.000000
DamagePerBank:RIGHT 1058.000000
Range 7250.000000
PreBuffCooldownTime 9.000000
CanFireAtFighter TRUE
SynchronizedTargeting FALSE
PointStaggerDelay 1.220000
TravelSpeed 0.000000
Duration 1.250000
WeaponEffects
weaponType "Beam"
burstCount 1
burstDelay 0.000000
muzzleEffectName "Weapon_Dom_PolaronBeam_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound ""
hitEffectName "Weapon_PsiCapitalBeamHeavy_Hit"
hitHullEffectSounds
soundCount 1
sound ""
hitShieldsEffectSounds
soundCount 1
sound ""
beamEffectSounds
soundCount 1
sound "Weapon_PolaronBeam_Travel"
beamGlowTextureName "DomCapitalBeam_Glow"
beamCoreTextureName "DomCapitalBeam_Core"
beamWidth 30.000000
beamGlowColor ffffffff
beamCoreColor ffffffff
beamTilingRate 3.000000
Weapon
WeaponType "Projectile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "ENERGY"
WeaponClassType "PLASMA"
DamagePerBank:FRONT 653.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 7250.000000
PreBuffCooldownTime 3.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.130000
TravelSpeed 2000.000000
Duration 0.000000
WeaponEffects
weaponType "Projectile"
burstCount 4
burstDelay 0.500000
muzzleEffectName "Weapon_PsiCapitalPlasmaHeavy_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 3
sound "WEAPON_PSICAPITALPLASMAHEAVY_MUZZLE"
sound "WEAPON_PSICAPITALPLASMAHEAVY_MUZZLE_ALT1"
sound "WEAPON_PSICAPITALPLASMAHEAVY_MUZZLE_ALT2"
hitEffectName "Weapon_PsiCapitalPlasmaHeavy_Hit"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_ENERGYHEAVY_HITHULL"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
projectileTravelEffectName "Weapon_PsiCapitalPlasmaHeavy_Travel"
Weapon
WeaponType "Missile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "LASERPSI"
DamagePerBank:FRONT 145.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 7250.000000
PreBuffCooldownTime 16.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.880000
TravelSpeed 2000.000000
Duration 0.000000
WeaponEffects
weaponType "Missile"
burstCount 1
burstDelay 1.750000
muzzleEffectName "Weapon_TechCapitalMissileLight_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound "Weapon_PolaronTorp_Travel"
hitEffectName "Weapon_TechCapitalMissileLight_Hit"
hitHullEffectSounds
soundCount 8
sound "Collision1"
sound "Collision2"
sound "Collision3"
sound "Collision4"
sound "Collision5"
sound "Collision6"
sound "Collision7"
sound "Collision8"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_MISSILELIGHT_HITGENERIC"
missileTravelEffectName "Weapon_DomCapitalTorpedo_Travel"
missileStartTurningDistance 0.250000
missileSlowTurnRate 0.208997
missileMaxSlowTurnTime 1.000000
m_weaponIndexForRange 0
hasWeaponLevels FALSE
mass 3045.000000
MeshName "Elite_DomDevastator"
maxAccelerationLinear 262.000000
maxAccelerationStrafe 28.000000
maxDecelerationLinear 371.000000
maxAccelerationAngular 14.000000
maxDecelerationAngular 1.150000
maxSpeedLinear 546.000000
squadTypeEntityDef:0 ""
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 ""
squadAntiMatterCost:1 0.000000
maxNumCommandPoints 0
NumSoundsFor:ONATTACKORDERISSUED 3
SoundID "FRIGATE_PSIBALANCE_ONATTACKORDERISSUED_0"
SoundID "FRIGATE_PSIBALANCE_ONATTACKORDERISSUED_1"
SoundID "FRIGATE_PSIBALANCE_ONATTACKORDERISSUED_2"
NumSoundsFor:ONCREATION 1
SoundID "FRIGATE_PSIBALANCE_ONCREATION"
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "FRIGATE_PSIBALANCE_ONGENERALORDERISSUED_0"
SoundID "FRIGATE_PSIBALANCE_ONGENERALORDERISSUED_1"
SoundID "FRIGATE_PSIBALANCE_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID "FRIGATE_PSIBALANCE_ONSELECTED_0"
SoundID "FRIGATE_PSIBALANCE_ONSELECTED_1"
SoundID "FRIGATE_PSIBALANCE_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "FRIGATE_PSIBALANCE_ONSTARTPHASEJUMP_0"
MeshName "Cruiser_DomVirulent"
ExhaustParticleSystemName ""
ExplosionName "CapitalShip0"
HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
EngineSoundID "ENGINE_PSICAPITALSHIP"
ability:0 ""
ability:1 ""
ability:2 ""
ability:3 ""
MaxAntiMatter 196.000000
AntiMatterRestoreRate 1.960000
cargoType "Invalid"
maxCargoCapacity 0.000000
formationRank 1
minShadow 0.000000
maxShadow 0.500000