It does sadden me though. Demigod is NOT an RTS, no matter how much is changed, it can't be. But it's fun as hell. The thing is, people will look over it in the RTS catagory. I would really love Stardock and GPG try to make Demigod a new catagory, because while it does include things from other games, it's not them. While it's flags are more llike a FPS's and it's heroes are more like an RPG game, and the objectives are more like an RTS, it's none of those. But it's a great game, it does what it needs to to be fun, it isn't overcomplicated, it isn't big, it's a quick game you can pick up when you just want to play with a friend. This is why I would really like to see Demigod at least try to be a new genre, even if many don't except it, because I know many will except a new genre, I know I will, and this could lead to a whole new kind of game, an in between game, a game that you can go back to a thousand times and it will be fun everytime, one with huge replability, and one thats just a great, well built, game. I already think DG is most of the way there, they really just have to truely define the generals, among a few minor things.
P.S. I love the name: Hero-Based Arena-Located Real Time Role-Playing Tactical Strategy Game (HBALRTRPTSG). Thats great, although impractical.