okay, i see alot of ppl saying that the mines have to be more targetable because the scouts scan range is very small, and alot of ppl are saying that once a scout enters a system all mines should be targetable. i dont agree, i think if u do that then scouts become useless once again and all u need it one or two per fleet and then mines become useless.
i think that it should work something like the more scouts u have the more scan range they have, as they collate data and relay to the fleet, and it should depend on the kind of system you are in (as asteroid GW are smaller than planetary ones) so for instance, 5 gives you sight for mines in the immediate vicinity, but you cant fire until the scouts get closer, 10 allows a small vicinity sight and allows you to fire, 15 gives large sight range but no targeting ability, 20 gives targeting ability and sight for an entire asteroid GW, so on and so forth. maybe 20 is too much, and 20 can see and target a whole planetary gravity well, its up to SD
also, something i just thought of, alot of ppl have been struggling with a minsweeper concept, because any minsweeper will effectively nerf mines. most people are thinking okay, strong vs mines, but low armor, well then its simply a matter of spamming enough MS to clear an area big enough for a fleet before they get destroyed, then fly in your fleet and yeah.. sounds cumbersome to me.
so i was thinking, what if minesweepers were highly/moderately armored (as a minesweeper would be) but instead of destroying them, uses EMP blasts (directional or burst style) to disble the mines (cloaking, detonating ability etc) for a set amount of time, allowing your fleet to open up?
seems like a good idea to me without any problems with balance etc...
now, with problems, when i first installed entrenchment, no problems, then, a few mini-dumps and general failures, now, no more min-dumps, but the game will stop running every 5 minutes without fail, like clockwork. it simple says Sins has stopped working, Windows is checking for a solution to the problem...
this means that i can not play the game. it does not matter what i do, i sit staring at a dead asteroid with no mines or anything for 5 mins, or i can go and fortify a system with thousands of mines, max structures, starbase, 2 fleets and enemies incoming, and still 5 mins he fails.
my laptop is very powerful, it never slows down with Sins entrenchment, but these 5 mins system failures are killing me...