Hello everyone,
I recently purchased Sins of a Solar Empire since I heard so many good things about it. I was not too sure about it, but since there was very minimal DRM, I felt compelled to support a company taking a stand against it - the polar opposite of Spore's DRM measures. Thankfully, I do not hate it lol. I've played a few times through, and was surprised about a lack of a campaign though.
Anyway, I felt the planets were a bit lacking, kind of like with Galactic Civilizations II. I remember playing the old games "Stars!" and every single planet had different levels of "support" for your particular race, and different races had different colonizable planets. It seems most games nowadays make every race, no matter how different, have seemingly the same requirements for planet colonization, and each planet is either colonizeable by every player, or not colonizable by anyone at all. I'm getting off topic though, sorry.
I looked up some mods to see if there was any remedy for the lack of planet types. I want to stay away from any total conversion mods or additional races for the moment. I found what appears to be a couple highly popular mods around here that adds some extra planet types and such. Unfortunately, from reading around, it seems the modding system is not quite as easy as it was with Oblivion. It seems each mod completely overwrites one another since they carry every file rather than selectively loading only the files they change. As a result, only one mod can be loaded at a time (as far as I currently understand it.) To get multiple mods to work concurrently, you need to do some editing to merge them. This is where I get stuck.
I'm sure everyone will probably get annoyed if people keep posting requests for mod merging, and most of you probably have better things to do, so I'm trying to figure out how to do this myself, if I can possibly get some guidance from the more experienced.
I'm trying to merge Uzii's Sins Plus v1.3a, DANMAN's Solar Sins v2.0, pndrev's Slow Pirates, and moofoo's TransUI.
While I'm aware that Solar Sins does include elements of Sins Plus already, it does not incorporate everything, including 3 of the extra planet types, which is why I'm trying to merge them for the full effect of both packages' planets and stars.
According to some guides posted on this forum, I should start with the smallest mod, which in my case is the Slow Pirates mod (I assume.) I've downloaded the latest ForgeTools and converted the Slow Pirates mod files into text and used a program to compare the files for differences. Unfortunately, I can't actually find the file the mod changes to slow the pirate's raids down. Every file that has differences is either some research time changes, or it's the same number with extra trailing decimals removed. This is quite discouraging as I have no idea what to expect once I get to the more complex mods like Sins Plus and Solar Sins.
I apologize for the extremely long, first post and appreciate any help or advice offered.
Thanks!