it doesn't cause performance issues.
Regardless of Performance issues, when you have a game at this scale and complex, it's bound to have performance issues anyway, the main issue here is how well the game is coded that is a problem.
But even then, it should allow modders to do what they want.
Not a matter of "performance issues" when restricting modders.....
The changes you made, while welcome for the modding community, are fairly minor if you think about.
Of course it's minor, it was an example.
The sort of changes that Stress and others have mentioned are required would require them to redo a large portion of the engine since the way I understand it, a lot of the changes would alter things like how the AI works etc...
Of course I know that it would require a rewrite, since they designed the engine to be "locked up" and key thrown away.
Why don't you think about the Stress of the modders who are trying to do something for them and their fans of the mods? Sometimes you just have to throw away the stick and just let it all out. Modding is part of PC gaming these days and people want to do their own stuff, make their own mod, to extend their knowledge.
Let me put this in the context of doing a house renovation. Upping the ship or sound limits is like gutting a bathroom, or adding a pool to the backyard. Doesn't affect the main part of the house, or how it is built. Doesn't knock down any load bearing walls. Making the changes that Stress says he needs would be like raising the house to make it two stories instead of one. Yes it can be done, but it is not easy. Potentially it is easier to build a new house (i.e. a new engine -Sins2)
Again, which is why I pointed out in the first place that why are their limits in the first place? when the game engine was being written? forget the "performance issues" for a minute.
This game was knowly going to be popular with modding, so why frustrate the modders by imposing the limits?
Couldn't their have been a different way, such as having 2 engines in 1? type of thing? 1 open to modders, 1 closed for normal gaming use?
Oh yeah, it is a flawed argument to say that just because the wrote it, it should be easier to open it up. They wrote it the way they did based on a number of design decisions
It's not flawed, they can change their own engine, they only locked it up on the bases of gamers, not both modders and gamers.
Please note the bold.
the engine is not designed for full conversion mods, but more for expansion mods. I'm not 100% happy with it as I thought this would be a great mod, but at the end of the day, a spade is still a spade, so maybe these limits are hear to stay...
Not really any point in doing mods is there? Why bother doing it half way? If modders like Major Stress knew about these limitations (instead of finding out the hardway) he wouldn't have wasted his time.