Man, I must say I have been drooling over Demigod since I saw the first videos. I am curious, is this an idea based on the warcraft 3 maps... It has been a few years since I've played them but its basically you get two teams, each team chooses heroes, and "creeps" spawn on 3 paths. You kill enemy creeps for money, to upgrade the team or yourself. You essencially push your creeps towards the enemy base and let it burn. You controll only your hero though, the creeps are an AI on pre-determined paths.
In any case I loved the interface of supreme commander, how unlike most RTS games it allowed for really seeing a giant battlefield or a small section of it taking you right into the action. I can't wait to see such a game engine being used on an interesting concept like this.
Since its Stardock I know it will have quality (I feel like Stardock is the Toyota of PC Games).
Questions:
Are there going to be demigod on demigod battles that are mroe than just click on abilities to use them, like real-time fighting? A bit of arcade fighting-game in the mix?
Will there be special consideration for gamers who prefer to do support roles vs front-liners? And by this I mean support roles being a very tough role to play, so its not the "newbie" role, but instead a role that skilled people are needed for, and as exciting as front-line battleing?