Demigod version BETA 1 WAR 1
2008/Sep/20
* Shops no longer have vision.
* Towers moved around the map to allow Demigod's more freedom of movement without being spotted by the enemy.
* Archer towers have increased range.
* Enabled random powerup pickup in middle of map.
* Can no longer see Loot in fog of war.
* Creeps now attack on two fronts.
* Creeps health and dmg doubled.
* Priest healing is half as effective.
* Priest can now slow Demigods, duration reduced from 5s to 3s.
* All Demigod's health slightly reduced.
* Rook smash costs more mana. Lvl4 smash now req level10 Demigod.
* Rook boulder stun now only 2 secs and moves slower.
* Rook feast now half as effective.
* Regulus can't snipe until level 6, range increased, costs more mana, longer cooldown.
* Regulus can get range boost at level 1.
* Regulus mines dmg doubled.
* Regulus tracking duration reduced from 60s to 20s.
* Bearer has longer cooldown on fire mode.
* Bearer rain fire does more dmg.
* Bearer explode does more dmg.
* Bearer ring of fire changed the way its dmg is applied.
* Bearer attack rate boost improved.
* Bearer fireball AoE increased so it doesn't miss moving targets.
* Bearer both ice stun times reduced.
* Demigod dropped on death loot items are less effective.
* Teleport scroll is more expensive 100 -> 1000. (Would prefer to increase cast time, but would have to fiddle with FX)
* Heal items are much less effective.
* Flag locking item more expensive and duration reduced from 5 mins to 1 min.
* Strengthening boots now increase move speed by 10% and cost more 450 -> 800.
* Talaria's boots (speed+15%) cost increased from 700 to 1600.
* Orb of Malakh reduced health from 1500 to 250 and fixed ring of fire (600dmg over 10 secs).
* Orb of Revenge activate ability increased dmg from 100 to 400. Aura dmg -25/2s, increased radius from 4 to 15.
* Abraham's Helm reduced cooldown modifier from -25% to -15%.
* Regulus' Gloves cost reduced from 1500 to 800 and critAmount increased from 5% to 30%.
* Gloves of Reckoning now also increased attackspeed by 30% and critAmount increased from 5% to 50%.
* Boots of Wonambi fixed to evade 15% like it says, not 50%.
* Gold received for being in the vicinity of a death is now shown on screen.
* You now also receive extra gold for last hitting a creep.
* Demigods now lose gold when they die.
* Demigod gold gained and lost is shown on screen.
* Middle screen message text is now visible, ie. not covered by resurrect/stats graphics.
* Scoreboard now shows Kills and Deaths.
- To get the TAB keymapping for scoreboard to work, you need to:
- Either: Delete Game.prefs in "Gas Powered Games\Forge" found under "AppData\Local" or "Local Settings\Application Data"
- or in Game console type: IN_BindKey "tab" ui_lua import("/lua/ui/game/score.lua").ToggleScore()
* Fixed bug: Can no longer Evade heals.
* Fixed bug: Removed code within boulder projectile making vampire references.
* Fixed bug: Removed reference to invalid archer stun sound.
* Fixed bug: Removed invalid buff data for Rokkur Gauntlets.
* Fixed bug: Removed criticals spam from Rook Archers and RingOfFire.
TODO:
* AI retard doesn't leave start point.
* Regulus' mines being seen.
* Try shrink Rook's size by 20% without getting bad collision detection.
* Demigods to auto chase targets.
* Map edges to scroll.