We're hoping to release BETA 2 for version 1.1 of Sins shortly (possibly today). Here's the latest changes for the next update:
Note 1: It's named v1.095 instead of 1.1 beta 2 because the Games for Windows version tools won't let us use letters. This was a common question and I agree it's confusing. I would change it if I could
-Blair
Note 2: Back up your achievements file until the next beta, we needed to make some changes to the versionning control for improved ICO behavior and we missed the achievements version handler.
C:\Documents and Settings\USERNAME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting\achievements.achievements
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Sins v1.095 Changes (relative to v1.09).
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Gameplay / Balance:
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-Marza Dreadnaught:
-Fixed a bug which may cause Raze Planet to not properly apply all of its damage.
-Radiance Battleship:
-Animosity max targets changed from 6/12/unlimited to 8/16/32.
-Rapture Battlecruiser:
-Domination's cooldown reduced from 90 to 60 seconds.
-Iconus Guardian:
- Repulsion can no longer be toggled off.
- Repulsion's duration increased from 0 to 30 secs.
- Repulsion's cooldown increased from 0 to 8 secs.
- Repulsion's activation cost increased from 0 to 20 antimatter.
-Scenario and Galaxy Generation:
-Fixed home planet upgrade levels and artifact and planet bonus probabilities on Gaian Crescent map.
-Fixed team indices for Areolian Sector.
-Fixed team index hints for Entanglement, Flashpoint, Foreign Invasion, Grindstone, and Twin Empires maps.
-Strike craft will now either dock or stay docked if they aren't supposed to be launched.
-Fix for exploit that allowed players to build too many squads.
-Captured neutral extractors can no longer be scuttled.
-Fixed bug where artifacts are always discovered as soon as planets are colonized.
-Fix a crash which may occur in multiplayer when creating fleets.
-Targetted channeling abilities that should stop when their target's ownership becomes friendly, neutral, or hostile relative to the channeler's will now stop if it is appropriate to do so.
-Experience gained for destroying strikecraft reduced by ~33%.
-Strike craft take ~10% longer to build.
-Cruiser carrier strikecraft antimatter build cost increased by 20%.
-Anti strike craft frigate DPS reduced by ~25% (relative to v1.05).
-Anti strike craft frigate range increased from 3000 to 3250.
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Graphics:
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-Deleted disabled effect emitters to save memory and loading of unneccessary textures.
-Corrected build effect emitter points on TEC capital ship factory.
-Corrected build effect on TEC frigate factory.
-Fix mesh team colors not showing up by default.
-Changed icon team colors to off by default.
-Fixed some bad team color channels with some generic TEC debris and the TEC fighter.
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Sound / Music:
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-Increased the number of sounds to 2000.
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Networking / Multiplayer:
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-Various minor improvements to ICO stability.
-Improved error messages for wrong versions and duplicate character names.
-ICO account names are now saved even if the settings file needs to be updated.
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UserInterface / HUD:
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-Ability infocards now show max targets and number of waves.
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Modding:
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-Increased the number of sounds to 2000 (modders needed this for additional factions).
-Included the latest version of ConvertData.exe with the patch. It can be found in the Sins install directory.
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Misc:
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-Improved handling of the Asian character sets.
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Beta 1 (v1.09) changes can be found here: https://forums.sinsofasolarempire.com/?aid=316556
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