Don't mind achievement points if thet are given by what you mentioned in your journal, but specific, detrimental achievements I frown upon unless they are persistant across all matches. I'd prefer not to see matches entitled "100 Deaths".
Lifetime statistics seem to be the way to go, as those only benefit you and only encourage more play.
Not sure how the persistant bonus trophies should be handled, as that might destroy mass online appeal.
Offer realms of play where persistant trophies only provide their auras or graphics, rather than the bonus? That way you can feed both player extremes?