I'm working on the BFG mod (shill

), and there is a very different number of armor and attack types from vanilla sins. More armor types by the time we get done and fewer attack types. Anyway, for internal code cleanliness reasons and so I know I'm not running into a hardcoded barrier, is it possible to make your own types, and if so, what files do you need to change? I changed the DamageData section of Gameplay.constants and I believe every mention of the old ones that will come up in the ship .entity files, but the game still looks for them. What else would I need to change if it is indeed possible?
Thanks a ton