I wasn't doing too bad, it was just my economy crash that screwed me, and that was because I was hosting at least 25bn people on every planet. Cut that down by 10bn and everyone was happy.
Does seem very weird to me though, maybe I'm missing something, but what's the point in all the population growth and boosting technology when you hit the wall so early down the tech tree?
Thats the wall we all hit at first. There is a logic to it though. Any game has to have its "box" and boundaries, cant write software to cope with all eventualities up to and including the Holy Grail. If population growth in the game was not curbed at a certain level, the resultant available finance would make the rest of the game pointless as you could by pass all the other checks and balances the game uses to create the "Empire Building" bubble, just by unrealistic cash spending.
Its not a bad way of limiting it and protecting game balance, after all we are not exactly full of the joys of Spring today on Earth and we "only" have 7Bn, geez, imagine the mess we could make with 25Bn sitting here
At its core the game's economic model says "you cant do anything unless you have generated the means to pay for it" (sounds like Dad in the days of our youth

). Therefore once you take that on board and look at ways of generating wealth, it falls into place. Its part of the whole purpose of a Strategy Game, thinking about available choices and how those choices impacts on cause and effect of one's actions. If that gets watered down to simplistic actions, just might as well go buy a shoot-em-up.
If you are still having economic issues with the game, post what they are. Its a common problem, and can put people off the game, but once the remedies are known and mindsets changed, the game flys.
Regards
Zy