do you mind if I use your mod in a graphic novel type story? Ive done them before and have that creative itch, but wanted to be sure you wouldnt mind.
Sure thing.
wait don't most of all the races use torpedos? but some use plasme Torpedos? rightand also about shileds are they going to pertect agenst missles and laser or not?
Well Klingons in the game never used torpedos. Their heavy weapons were disruptors and drone. The only race other than the Federation to use Photon Torpedoes were Orions Pirates and Tholians. Orions have the unique advantage of having just about every weapon system. What they couldn't buy they stole. Oh and though the Orions are only a minor race there tech tree is available to use for custom races. The Empires that had plasma torpedoes were: Gorn, ISC, and Romulans.
All the races had phasers
Yes
[Fusion, or Hellbore] Fusion Cannons will be equal to disruptors. Hellbores will be different. A Hydran Hellbore cannon fires a high energy fusion bomb that wraps around its target and implodes. It damages the weakest shield first. Hmm, well how do I simulate that. Since it is suppose to overwelm the shields I'm going to bypass the shields completely. The only way to research Hellbore is to research Fusion Cannons first. Hellbore though an energy weapon will end up doing Gun damage. Imagine the tactical advantage this will cause. You have been using beam weapons so your enemies have been puting shields on there ships. All of sudden during the war you come out with a energy weapon that punches right through their shields. Hellbore wil be VERY powerful. Now I know most games will have you guys researching Shields and ECM types for phasors/disruptors and drones/topedoes. So the only reason why the Hydrans won't suddenly take over the galaxy at this point is the size and cost of Hellbore Cannons. Some ships won't be able to carry them due to size requirements.
Armor will still be able to be researched as it was used in Fed and Emp.
There are some unusal things like the ESG fields for the Lyrans and the Cloaking devices for the Romulans, the Web for the Tholians.
ESG (Expanding Shield Generator) was simply and expansion of shield research that the Lyrans had perfected. It will be an Atlas component that enhances their defense.(note: although its an atlas component it will work outside the Zone of Control)
Cloaking Device. Original I was going to simulate this with Super Warrior giving them first strike capability I found I could pull of a similar trick by also using a Atlas Component. This is good since I'd rather give them Super Spy then Super Warrior. Also by creating a tech for it the Orions can use it too since they had cloaking devices as well.
Ah yes the Tholian Web. I'm going to be quite proud of this since its my first attempt at animation. There will be a Tholian Web. I knew I couldn't forgive myself if I didn't include this. There will be 2 types of Tholian Webs to research. First is the Web Generator that throws up the web to block incoming beam fire. The second is the Web Caster. This projects the tholian web at a target in an attempt to surround and crush the target so it causes gun damage since it ignores shields and goes straight to crushing your hull. Once again to keep the balance in a beam dominate galaxy Tholian Webs are expensive and use lots of space but will certainly have a tactical advantage.
The old defenses in Gal Civ2 will remain and are usuable since I want this to work against the other old races too in case you want to bring them into it. There will be race specific techs that enhance defenses.
I can't tell you to mount what weapons on what hulls. All I can do is give you the tech and hulls and you decide. If you wnat a Constitution class Heavy Cruiser armed with only drones. Fine go ahead, its your game.
Ronin....I know you and I have talked about this before. About the use of Fighter Carriers in the game. I know you want to leave them out and see if they would be included in GC3. But I have read several "official" statements. That the designers will not do that class of ship. That it seems to complicate the program too much.I have played with Carriers in my game to a limited degree and with a good simulation of the operations. All I do is build the ship. Then with the use of the logistics mechanics and Fleet Warp Bubbles. Attach the needed Fighters to that ship. I have even attached the Escort ships to the Carrier. It does seem to simulate the action rather well. And the Carrier has become the target for the enemy in fleet actions.Would that be a workable simulation for you?
I've already been doing this for sometime. I even wrote about it:
https://forums.galciv2.com/133868//page/6/#reply
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