Ke5trel, i think you're absolutely right forge results don't cut it for formulating strategies in the wild.
I think the reason for this is that scouts are very weak against everything but LRMs, so your opponent can adapt to your scout swarm by producing *any* other unit.
This is an excellent point...
However the fact (which i have proven in forge) that scouts ARE good against LRMs, is still relevant to the game, and I hesitate to dismiss it as at least an option.
Against a mixed fleet, no scouts will not function well at all against his LRMs because his other units will trash them. That's what fighters are for.
But if he has exclusively large amounts of LRMs and flaks, which I've seen before in a real game, i think scouts will be the simplest and quicket solution. Yes he will adapt to your scout swarm by building *any* other unit. But not until your scout swarm have obliterated his LRMs, then he has to react to whatever YOU build next, not the other way around.
Scouts build very quickly, and in just a 3:2 ration will cream LRMs. So you can have a fleet that completely nerfs his, for half the price (remember you don't have to counter the flaks at all), and immensely fast. Faster than he can do anything about it.
Will scouts neutralize LRMs in any and all circumstances? Absolutely not, I make no argument that they will. Is the fact that scouts are good against LRMs significant to the game, and will it come in handy in certain circumstances? This I will argue. And if my friend is stupid enough to push LRMs+flaks again after reading this thread (which i know he has) i will gladly post a replay.