Pre-upgrade values below.
Trade ship Vasari
cargoType "TradeCredits"
maxCargoCapacity 50.000000
Refinery ship TEC
cargoType "RefineryResources"
maxCargoCapacity 50.000000
I didn't check all three races, but I'd bet they're the same.
One way to look at it is that you're doing triple-duty when you kill trade and refinery ships.
- You gain 50 credits (I'm guessing - the files weren't clear on that) which is not impacted by your own fleet supply ranking.
- The other player loses 50 credits.
- The other player loses any income that the trade ship was generating until their trade ship hub automatically builds another trade ship and it starts its route.
That economy impact can add up.
(You get this info by diving into the Reference modding files that can be downloaded from the Sins main site.)
-- Retro