I,ve been able to put a ship from lightwave into 3dsmax and using maxtool 1.1 put it into the SOASE beta 3 but it doesn't work in 1.03 is it a basic compatability with the beta engine or is it an issue with max 1.1.
Max 2.0 keeps generating tvface and splitmesh errors - is that my issue I am only experimenting with 3dsmax 8.
Any asssitance appreciated - ships are for BFG