I'm a little dissapointed that in 1.04 the AI still isn't building enough capital ships.
Many have posted about that too. How hard can it be to double the ratio of capital ships to frigates? If there is a good reason why you can't do that in general, then how about providing a mod setting for it?
The AI isn't building enough defense modules around it's colonies either. It's kind of a dissapointment to send a fleet to their homeworld and find only 3 defense platforms and no hangers? What kind of a race leaves their homeworld undefended? Again, it doesn't seem like it should be that hard to make the AI build twice as many tactical modules as they currently do.
Myself and others have posted asking for more settings to mod the AI, or at least make the current settings have more effect. I've doubled and tripled the Gameplay.constants, BuildModuleTactical without much noticable effect.
The biggest improvement I notice after 1.04 is the AI fleets don't run away so much. That improves gameplay for me and I appreciate it, but these other two problems remain.