iv been playing sins now for a while, and getting really irriated with the game. the reason being that on large maps the game tends to stale mate quite alot. i mean after playing like a large map with 100 planets that has lasted 4 hours, everyone has reached the max fleet cap, everyone has done virtually all research, plus the AI always groups his fleet into one large fleet of 2000 fleet points. now when u try to go take over some of his planets it comes down to his big fleet vs my big fleet, and after the battle we have both nearly lost all our combat ships and then u go back n build your fleet up again and then the whole cycle repeats its self. hence the only way to a defeat an enemy seems to be with superweapons like the novalith cannon. but even that is really ineffective coz it take a while for the superweapon to reach the enemy planet and then after it hits the planet the enemy will jus go an retake it. also pirates are useless when this happens coz u can put a 1'000'000 bounty on ur enemy but the pirates fleet stays the same size so pirates just become a pinprick to the enemys strength.
so i think ironclad really needs to put in other ways to beat ur enemy than mearly "i bash u, u bash me, n if we lucky one of us will win" kinda thing.
like maybe they can put in something where u can pay pirates like 1'000'000 bucks so that the pirates can buy themselves a huge fleet and then say pay pirates 1'000 credits for everything they destroy. just an idea.
anyone got any other ideas?
anyone having similar problems like this stale mate one?
otherwise its a great game