Hello everyone,
I picked up the game several days ago and have been having a blast, however one thing I find quite surprising is the need for all ships to use phase lanes/jumps to get anywhere.
Perhaps a developer or tester can explain why I cannot order my ships to fly anywhere in the galaxy without using the phase jump ability? I think this form of strategy deserves its place in this sort of game - being able to take a slower route, only to surprise an enemy on a side they were not expecting.
Second, I got the patch, which said "improved AI", however both ai for my ships and enemy ships still likes loves to target colony ships on the otherside of 10 defense turrets... I find it humourous to jump in a colony ship to one side of an enemy planet that I'm attacking and watch the entire enemy fleet stop attacking my fleet and move in to kill one lonely colony ship.
Or what about the ai that controls cap ship abilities - using 150 antimatter abilities on single ships?
Third, is there a way to preview maps before you play them? I find it annoying that non-random generated maps do not show how the planets/phase lanes are setup. Perhaps there is a cheat code or debug command to 'show all', so I can enter a map and view everything prior to restarting?
Finally, refineries and tradeposts:
1) What good are refineries? Do you have to build them on mass to see any sort of return - though I cannot imagine their cost outweighing their return in 20 hours of gameplay.
2) Do tradeports stack? Can I have multiple ports on one planet and get multiple income?
Thanks,
Zero