Looking at the planet entity files you see lines like ::
neutralCrystalResourceAsteroidSetup
neutralMetalResourceAsteroidSetup
metalResourceAsteroidSetup
crystalResourceAsteroidSetup
With uncoloniseable asteroids, gas giants, and that other thing I can't remember having the nuetral ones, and anything coloniseable having the others.
How is this controlled? I've been looking through entity files for a while now and I can't see any reference to making other types of modules nuetral, like Rifineries and Trade Ports.
Any thoughts?