[A concept I was musing over after reading in the star wars thread that they were experimenting with stars and planets in the same gravwell]
What if each gravwell had a star in the center instead of a planet, and was itself ringed by small planets and other celestial bodies?
What if each ship were too small to be represented by a 3d model, and only had its icon shown? (except maybe for *extreme* zoom...)
What if each ship's movement were governed more by newtonian physics and less by rts conventions?
What if weapons and weapon effects were altered to be more in line with extreme range, high powered space combat?
What if the game were slowed down to suppose that combat and movement were taking place over the expanse of a solar system instead of a planetary gravity well?
I'm not sure if such a mod would necessarily be fun to watch or play, but the idea of making sins feel 'larger' is certainly appealing.
I'm not one to usually tout 'realism' in mods, as I feel it's a neverending goal that can get in the way of fun. However, a mod along these lines seems like it'd have some fun potential as well. Not sure I'll pursue it (I'm working on my own in the meantime), but thought I'd throw it out there.
What do you all think?