Phoebus Balance Mod v1.03.2Link to v1.03.1Balance changes:The Advent "Communal Labor" ability no longer costs extra resources, the ability is now on autocast by default and extra assembly drones will react more quickly to new constructions.
All non-terran planetary population techs have been ajusted upward to grant the same absolute population bonus per level. (Per level: 7.5% for terran, 11% for desert, 13% for ice, 30% for volcanic)
Market changes:The market price will now fluctuate between 4 and 6 credits per mineral/crystal.
Doubled the responsiveness of the market to player actions.
Increased the duration of market crashs and booms by 50%.
Tech changes:The "Phase Jump Inhibitor" orbital structures and "Phase Jump Disruption" abilities are now aquired through 2 different techs.
"Phase Jump Inhibitor" can be researched in the Non-Combat tree; the research grants the structure that slows incoming enemies to 1/3 of normal travel speed.
"Phase Jump Disruption" can be researched in the Combat tree; the research grants the ability that allows light frigates to slow the phase jump chargup time of nearby ships by 4 time.
Advent culture tech now grants a 10% culture rate loss decrease per level.
Macro improvements:The ability "Embolden" was changed to a passive aura with a range of 6000 and a weapon recharge buff of 10%.
The abilities "Embolden" and "Designate Target" have been inversed, "Designate Target" is now an innate ability and "Embolden" needs to be researched.
The ability "Designate Target" now also cripples the target's linear engines by 25% and protect friendly ships attacking the designated target from being fooled by an illusionary Illuminator or Ascendant.
The abilities "Anti-Phase Bots" and "Micro-Repulsion" now have an AntiMatter drain of 1 per second, on autocast the AI will only activate them in battle, and deactivate them outside of battle; the abilities also have new research & ability icons.
The ability "Perseverance" no longer requires the Domina Subjugator to be facing toward the target, the ability has been reduced in duration and cost to 1/3 previous values, hull repair efficiency was reduced by 10%, the AI will now only autocast the ability on allies with hull damage.
The ability "Shield Disruption" is now a toggle aura with a range of 6000, an area shield mitigation debuff of -15%, and a drain of 3 AntiMatter per second.
The ability "Reactive Nanite Armor" is now a toggle aura with a range of 6000, an area armor buff of +3, a single target heal of 10 hull per second (to a single friendly with hull damage), and a drain of 3 AntiMatter per second.
The abilities "Repulsion", "Shield Disruption" & "Reactive Nanite Armor" have new icons for their activated states.
The abilities "Shield Disruption" & "Reactive Nanite Armor" on autocast will automatically toggle on in combat, and off out of combat.
The ability "Phasic Barrier" will now automatically turn off after 30 seconds.
Damage changes:Damage types were changed so they do 150% damage vs. their optimal target, 100% vs. the two other closest armor types, and 50% or 75% damage vs. all other armor types (75% vs. weaker armor types, 50% vs. stronger armor types).
Bonus and penalities were also added per armor type. Light armor take +25% damage, medium +12.5% damage, heavy 100% damage, very heavy -12.5% damage and capital -25% damage.
To compensate for the damage changes, Fighter damage was reduced by 11% and Bomber damage increased by 12% (fighters and bombers squads from the same race now have the same DPS, how is that for balance?), the variants lost their damage bonus/penalities, and scout damage was reduced (incredible!).

Red = 150%, Yellow = 125%, Green = 100%, Blue = 75%, Light Blue = 50%
Bug fix:A "Phase Jump Inhibitors" bug was fixed.