First post, so let me just say this game is fantastic. Way to go!
Ok, now for my question. I've been playing around a bit with the various entity files and 'Sins-Plus' mod, great job by the way. What I've done is added some new Galaxy Defs, and corresponding String entires, to have more control over random planet creation. For example, I've got an entry that reads "Mostly Terran," which creates 50% Terran, 10% Desert, 10% Ocean, 10% Forest exec, 10% Rock, 10% desert. I've done similar entries for every terrestrial planet.
This works great, now I have more control over types of planets in random stars. BUT, what I don't have control over is what resources each planet type generates with. As it stands right now, every instance of each planet will have the same resource number and types, such as 2 metals and 1 crystal. It seems that within each planet's entiy file, under the 'planetResourceSetupInfo' section, the various min/max[counts] for metal and crystal asteroids only control the resources for the planet type, instead of each planet individualy. Thus, if I set TerranHome's min/max for metal to 3 and 6, respectively, when I start a new game each TerranHome will have identical metal asteroids between 3 and 6. If there were 10 TerranHome planets, and the randomizer decided on 4, every single TerranHome would have 4 metals instead of each TerranHome having a random resource between 3-6. (Some might have 3,4,5,6 metals in that case) Am I correct in assuminng that this section of the Planet.entity files is somehow broken, or is there something else I'm missing? If it is broken, I think the workaround would be to copy each planet entiy, change the resources, and add them to the galaxy defs, but would be a pain in the...
-Thanks in Advance.