Well, I really do enjoy Sins but one thing really bothers me. As soon as I a game hits the half hour mark, spamming ships becomes an essential part of the game. Recently, I played in an FFA and I was the last person alive aside from one other opponent, whom was evenly matched with me in economy and fleet capacity. So I take the innitiative and attack him at an essential choke point in his empire. I start attacking the resident planet when his fleet shows up. I advance on his fleet and an epic battle ensues... and ensues... and ensues... Basically, I we were both making ships literally faster than they could be destroyed. Yes, we both had repair cruisers, but I consistently targetted repair and command frigates when they entered the battle against me. And yes, I attempted to send a second smaller fleet to some of his border worlds to bomb them, but he intercepted them with a new fleet of his own and a SECOND never ending battle started up. All of our capital ships had been blasted to bits in the first five minute. The whole time this was happening, I actually had to upgrade my logisitics to accomodate my fleet growth.
This went on for a half hour before the game had mercy on our souls and crashed. This isn't the first time something like this has happened, and it really damages the game for me. The easy way to solve the problem is to simply leave all the game settings the same with the exception of resource rate (which could be set to low). This way, you wouldn't be able to build ships as quickly to reinforce the front. It would make the game a little bit longer at the beginning, but I think it will actually speed the game up quite a bit in the end as a result of much more decisive battles. Any other ideas?