So I decided to try my hand at modding Sins as I've done with other games I played.. I just picked it up on Thursday and I love it, great game all in all. I started with something (that I thought was) simple, but now I'm not so sure...
I decided to start with the Vasari since that's the only faction I've played enough to understand all their research trees and ships, etc. I used ForgeTools' files... reduced max hull points, increased max shield points and fighters. This worked fine. So then I decided to go a little further and maybe modify one of the abilities on the carrier.
That didn't work so well, mainly because I was doing it backwards. I wanted to add a 'Aura' that would allow the Carrier to extend it's shield around the fighters and absorb damage for them. Obviously it'd be a long-range ability limited only to the fighters and have a high antimatter cost and cooldown.
So, to figure out how to get it to work, I decided to try and add shields to the fighters directly. Very small ones, only like 250 max points. The game and mod loaded fine... except I lost before the map loaded and I'm not sure why it happened. No errors, just I lost before the map loaded. The small random 1v1 map, not custom.
Just wondering if anyone has had this happen before. >.<