Brush Data taken just a text file for easy understanding....
TXT
onlyLoadOnDemand FALSE Means if it needs to load on demand or not False=Loading in Start of game
brushCount 148 VERY INPORTEND that this is CORECT if it's not corect the system might crash or gets bugged...
brush
name "HUDICONSMALL_CAPITALSHIP_PSICARRIER" Name of the brush (pointing to the text file above for easy understanding....
Disabled
fileName "Unit_Hud_Disabled" refase to the ART of Picture in Texture..
pixelBox [ 50 , 35 , 46 , 33 ] ( means Pixel 50 by 35 : and the resolution of the picture..

this go's for all brush's so basicly the whole Window directory is "ART" tag for any unit,Structure,and so on..
also it is the box creation of buttons ingame like the Statics..
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Strings..
in the string Text is the Unit name on any ITEM in the game from button's to names of Planets to Unit's their is also a counter don't Mess this Up..
TXT
NumStrings 5310 if you encounter in the program a item,Button that says No string you will know the String Counter is not corect
StringInfo
ID "IDS_CAPITALSHIP_PSICARRIER_NAME"
Value "look above for more information."
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Mesh
TXT
MeshData
hasValidTangents TRUE
BoundingRadius 391.271179
MaxBoundingExtents [ 228.735901 108.528816 381.796692 ]
MinBoundingExtents [ -228.735931 -169.179474 -390.420776 ]
NumMaterials 1
Material
DiffuseTextureFileName "CapitalShip_PsiCarrier-CL.DDA" the 3D textureing in your SINS textureing directory for ships the CL is the first Textureing Data of the ship so far i know
SelfIlluminationTextureFileName "CapitalShip_PsiCarrier-da.dds" the Light mapping of the Textures of a ship..
NormalTextureFileName "CapitalShip_PsiCarrier-nm.dds"the construction Map when a ship gets build
DisplacementTextureFileName "" Not Programed
TeamColorTextureFileName "" Not programed
Diffuse ffffffff ->see color table<--
Ambient ffffffff
Specular ffffffff
Emissive ffffffff
Glossiness 32.000000
NumPoints 26
Point information where a Weapon/Bomb is located on a ship
DataString "Bomb" what kind of weapon
Position [ -0.000005 -83.354919 -52.207340 ]
Orientation
[ 1.000000 0.000000 0.000000 ]
[ 0.000000 1.000000 0.000000 ]
[ 0.000000 0.000000 1.000000 ]
Vertex ->No idea
Position [ -0.000001 -68.825645 -9.579106 ]
Normal [ 0.000000 1.000000 0.000000 ]
Tangent [ 0.000000 0.494118 0.494118 ]
Color 0
U0 0.201352
V0 0.597582
U1 0.000000
V1 0.000000
NumTriangles 2959
Triangle ->No idea
iVertex0 0
iVertex1 2
iVertex2 1
iMaterial 0