I'm trying to create a mod that removes all frigates and cruisers so players only have Capital Ships and fighters. The idea started to put a spoke in the wheel of those players trying a Zerg Rush (you can tell I'm an old timer, eh?). Should be a slower paced game although may beef up the capital ships weapons and cut the costs depending on game balance.
I'm still actually trying out ideas so haven't come up with anything to fill all the tech spots yet but actually I have a slightly more fundamental issue.
When you start a game you automatically start with a frigate factory - how do I either get rid of it or preferably change it to a capital ship factory?
Also the AI seems to spend all it's money on tech rather than buying a capital ship with a colony module - is there a way to bias it towards using the Capital Colony ships that each race has? Or do I have to replace one ability on all the others with "colonise". Even then it wasn't doing any exploring with it... I guess I could leave in the scouts and the colonisers but it's a bit annoying.
To make this happen I basically adjusted the following section to remove the frigate factory and the frigates:
planetModuleInfo
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count 8
entityDefName "PLANETMODULE_TECHORBITALMETALEXTRACTOR"
entityDefName "PLANETMODULE_TECHORBITALCOMBATLABORATORY"
entityDefName "PLANETMODULE_TECHORBITALTRADEPORT"
entityDefName "PLANETMODULE_TECHORBITALCULTURECENTER"
entityDefName "PLANETMODULE_TECHORBITALCRYSTALEXTRACTOR"
entityDefName "PLANETMODULE_TECHORBITALCAPITALSHIPFACTORY"
entityDefName "PLANETMODULE_TECHORBITALNONCOMBATLABORATORY"
entityDefName "PLANETMODULE_TECHORBITALREFINERY"
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count 6
entityDefName "PLANETMODULE_TECHORBITALGAUSSDEFENSE"
entityDefName "PLANETMODULE_TECHORBITALHANGARDEFENSE"
entityDefName "PLANETMODULE_TECHORBITALREPAIRPLATFORM"
entityDefName "PLANETMODULE_TECHORBITALJUMPBLOCKER"
entityDefName "PLANETMODULE_TECHORBITALSHIELDGENERATOR"
entityDefName "PLANETMODULE_TECHORBITALCANNON"
capitalShipInfo
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count 5
entityDefName "CAPITALSHIP_TECHBATTLESHIP"
entityDefName "CAPITALSHIP_TECHCARRIER"
entityDefName "CAPITALSHIP_TECHCOLONY"
entityDefName "CAPITALSHIP_TECHSUPPORT"
entityDefName "CAPITALSHIP_TECHSIEGE"
frigateInfo
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count 0
Page:1
count 0
NotOnPage
count 3
entityDefName "FrigateTechModuleConstructor"
entityDefName "FrigateTechTradeShip"
entityDefName "FrigateTechRefineryShip"