For mines, that would work, but your turrets need not only track the enemy, but also stay attached to the hull. Spawning static turrets would ruin the effect as soon as the ship moves.
The idea is to have *two* separate "weapons". One would be the real weapon, applying damage and having the normal weapon effects. The other, superimposed with the hardpoint controlling the first one, would be the dummy weapon used to control turret meshes. That way the turrets would not dissapear as soon as the shell hits. But they would dissapear, or better said, would not appear until the ship enters combat. This is actually the only problem. It would be easy to make the dummy weapon "fire" only once and last indefinitely, like a beam. It would track like a beam, but since the only visible parts would be the barrel and turret casing, it would stay attached to the ship, track dynamically etc.
This all needs testing, of course. I don't know if it is possible to make a particle mesh behave like a beam, or if it would also get "ripped off" the hull as soon as the ship moves.
But as far as I know, this is the closest idea to actually get dynamic turrets in the game, so I thought to share it and see if it sparks something.