I have several textures which I am storing in places like C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\mytextures\mytex.tga
is it possible to write a relative pathname that will use mytex.tga in a data file that I'm changing?
This sounds like it should be obvious, but the way soase handles pathnames is a bit odd, the default names are something like:
C:\GS\DataSource\Textures\Effects\radiationbombbuffsmall.dds
where nothing actually exists called GS, DataSource, or Effects. instead, that pathname will cause the engine to look for "radiationbombbuffsmall.dds" within C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Textures.
I would like to instead tell the game to look inside C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Mytextures.
Does anyone know a way to accomplish this?