I was wondering is there a way to change how the damage that ships and structures are calculated? Currently damage is calculated per sec or something along that line. What I want to see is that the damage is calculated when the damage is dealt. This is to overcome that fact that when ships/structures are on uber low HP, I don't want to wait a few secs for the damage to take effect.
I wanted it to be somehow similar to how other RTS calculate damage, is it possible? Or is it how the game engine is designed?