Hey there,
I've been playing Sins for a couple of days now and I am really enjoying the game. After visiting the modding section a couple of times I've become interested in modding certain parts of the game (mostly, as the title suggests, Capital ships.) After messing around with a few numbers and diffrent things within the PSI Carrier Capital ship file I've run into somewhat of a problem. I think it would be a blast if the Capital carriers could (instead of making little bombers and fighters) make light frigates.
At first I tried to change "squadTypeEntityDef:0 "SquadPsiCombat"" to "squadTypeEntityDef:0 "FrigatePsiLight"" that didn't work, it of course ended up crashing the game when I clicked on the squad tab on my carrier.
After that initial attempt I tried to add it as a whole new thing so I added
squadTypeEntityDef:2 "FrigatePsiLight"
squadAntiMatterCost:2 0.000000
That didn't end up working either, when I did it the second time it would crash the game while loading the mod. what I would like to know is if anyone knows what I am doing wrong. I'm no expert so I'm probably just making some simple mistake but either way I'd like to see what my error is.
Thanks in Advance