Ive modded many games before, most either arn't as modable as id like, or they require you to learn a very indepth scripting language, but seeing as how Sins has a very active modding community then maybe some of you can answer my questions.
1. Is their a limit to the amount a modder can add? (Structures, planets, ships, new races) I plan on adding 7 more races to the game, all of which unique
2. I know that the ai is still being developed, but is it possible for a modder to change how it? i want to make each different type play completely unique (aggressor, defender, economist, researcher, maybe even add some types like diplomat/manipulator, genocidal, cockroach/mass expander, nuetral, etc)
3. I want to make planets supply X amount of fleet supply each, i recall reading that something like it was in the beta, but is it possible to "re-add"?
4. People keep complaining about having to much resources in large games, so i was wondering if i might be able to add a constant tax based on the cost of each ship (drains 1/10th cost in credits at X intervals), can it be done?
5. In real war their are "suppliers" who gain from wars, therefor i was thinking of adding something like "investing" in an empire, think reverse bounty, the more that player kills others the more profit they gain (ill make up a calcution system later), this could allow a nuetral player to actaully happen (and make for some interesting manipulation of allies), could it be added through modding?
6. I know that the Phase inhibotor can be modded, but if i jacked it up and made it effect the entire gravity well, then turtling might become a problems, so how about making a structure that can target superweapon projectiles?
7. The game has 4 classes of ships, would it be plausible to add more types?
8. Planets seem to "underused", i would like to add more upgrades that could be added to them (such as Ground to Space weaponry, to defend against siege frigate raids).
9. I would like to overhaul Alliegance, I would like to make it effected by much more then culture, such as local defence, enemy forces, war status, economy, and local planets.
10. Do i have to redo my mod every time the game is updated?
Ps. im not asking any one do make these, but if they are possible ill make them myself