Good work! I look forward to seeing the improvements in the upcoming patch and appreciate keeping the community in-the-know.
In the first week or so, it sold more copies than Galactic Civilizations II sold in its first month which is saying a lot.
It's going to sell a lot more. I've convinced a number of people to go out and buy Sins.

The problem is, they're out of stock just about everywhere.
We're having a Game Night this Friday starting at 6pm EST on Ironclad Online. There will be Stardock people and Ironclad people playing online that night. We'll be helping show people how to play the game, give tips, help people work through any connection issues and of course, playing.
Hmmm...I'll have to stop by for this. Honestly, I've been hesitating to play multiplayer against human opponents because of all those horrors I experienced with Starcraft zergling and carrier rushes, Warcraft tree defense rushes, and Command and Conquer carpet bombing. I have yet to experience anything negative like that, but nothing is more frustrating than getting buffeted by 50+ of the same unit without a valid counter. Sins does appear to have counters, which puts it right up there with Rise of Nations, in theory. Now if I could only get myself to give it a chance to test that theory... I'll try to stop by.
I saw an article at IGN about how PC developers are blaming piracy as the reason some high profile games aren't selling in the quantities they should. As some of you know, Stardock's "main" business is in the PC software realm so we have a bit different outlook on market dynamics. Here's the deal: Piracy is a problem, no doubt about it. It does cost sales. But it isn't the driving reason for lost sales, it's the size of the market.
I'm so glad to read these statements. Finally, someone with a brain, unlike all those Ph.D.'s out there running companies like Epic Games and Gas Powered Games who think PC piracy and console hype are why their PC games aren't selling well. Ironclad/Stardock are on the right path by offering a product that works on a huge number of computers and selling it at a fair price point. I would love to know what universities are dishing out Ph.D.'s to these people who whine about piracy, because clearly their academic standards need improvement. Price (which should not be extreme anywhere including in foreign countries), polish (how well a game is made and how well it is supported), performance (making a product that runs well on a huge number of systems instead of just those cutting edge ones), and purchase (availability of a product for purchase at different stores) are the 4 P's of successful PC game design that boosts sales and mitigates piracy.