Multiplayer: It would be nice if there was a way as a map creator to be able to more consistently control player spawn locations. The current way to do it would appear to be by manipulating player Team Indexes but this is a bit problematic. I created a 3 vs 4 styled map for me and my 2 friends to play against AI's but spawning it right was tricky to figure out. When I finally set the Team indexes right (the 3 are all set to index 1, the 4 to index 2), I get placed in the 4th slot when creating the game I get placed in the 4th player slot. I still spawn in the player0 spot though when I'm on the proper team.
Would it be possible to get a Fixed vs. Random spawn locations option? Where Fixed would align player slots in the multiplayer game directly with the player0-9 slots in the map? Hand in hand with this, the ability to trade slots in a multiplayer game would be good too, though this isn't 100% necessary since worst case you can just control player join order.
Galaxy Forge Suggestions: Add the ability for the game to open files as an arguement so that file associations for .galaxy files can be set to the GF executable.
Place an outter most Try/catch block in the main method that allows for the filing of bug reports. I've definitely managed to throw Unhandled .Net Exceptions. None of them have caused dataloss when continue was pressed but they still shouldn't be there