Okay here's the deal. I am working on a fourth race to put in my game. I have a mesh in .xsi format, but when I try to convert it over and use it as a mod the original ships still come out. When I run ConvertXSI I get errors about invalid polygon vertex counts. I am wondering if this is the issue. Also how do I set emitters, and what emitters need to be set, and last but not least could it be a textures issue? I guess it all boils down to, what is the baseline things that a mesh needs to simply be seen in the game?