Am I the only one who doesn't really like what they did with the diplomacy in this game? I feel like it's very limited compared to what they did with Galactic Civs. I know they're two different games but this whole "mission" system is a step back. It makes sense on paper but the requests are usually way too difficult, the loss of allegiance too severe and they don't make sense. Like "blow up 3 tactical structures that belong to the guy on the opposite side of the solar system across hostile territory". Or, we'll get pissed and rape and pillage you're people. Having 8 different ai's asking you to attack the other 7 is just a pain. Where are the options to surrender/demand planets, techs or resources. Or being able to have you're enemies surrender and be a vassal, instead of being force to completely exterminate them. So far I really like Sins and this is really my only gripe with it. It's not huge but seeing how their last game had such a great diplomacy system it sucks that they didn't build from that.