You'd be surprised. The ones who thought they could code diluted the community to the point where there was a bunch of vaporware mods and then decided to shit-talk anyone who disagreed with them about what could be done with the xmls. It was really a bad situation and only a couple mods survived intact. There's no reason .entity editing needs to be any simpler, I've made a thread for minimod requests so if someone wants something simple done and doesn't want to do it themselves they can simply ask there.
LOL. Will you think before posting just for a second. I was working on the Total Realism mod for EAW. Yep realism based on Star Wars films. For inctence removing stupid units such as arty units for rebels or making Storm troopers a dreadfull land force and not just a a meat for a grinder. Or even adding more dramatic effect to the space combats. We released 3 versions of our mod and then some memebers left for steiner modding group while others left AoW 2 mod.
Now the main difference between Sins and EAW is that Sins were implemented with idea of making the game easy to mode therefor everything is or almost everything is changeable to some extent. In EAW almost everything was hard coded. For exemple when we wanted to add repair ability to droned and force repairs on fleets after engagement we were told that it isn't possible because it was hard coded.
When we tryed to imporve the AI and force it to past tec level 1 we were unable because some of main AI functions were again hard coded and just to make things laughable when we wanted to modify the engine glow of starships the lead artist told us that they hard coded that thing too.
So what was the point of the EAW. It sucked just like UAW sucks and like C&C sucks.
Sorry but you can't blame the community for making announcements because we were promised moding tools and continious support only to find out that most interesting things were requiring the access to the code source itself in order to be moded or implemented.
P.S.
For converting to different formats you can always use deep explorer. It converts to every existing file format for 3d and 2d.