thats why my fleet was WAITING for the siege spam attack.
Failure number 1.
Later on there was an occurance where my fleet was a few systems away when the siege spam arrived AGAIN and my defenses did nothing to stop the killing of my capital. This ALSO happened.
Failure number 2. Failure to deal with problem after initial, identical failure. You survived, why did you not relocate your fleet to dealing with the obviously greater threat?
1. I did scout, I knew they were coming, I moved my fleet in to a defensive position around my planet, and my planet still died.
Failure number 3, identical to initial failure.
2. Ever play a small map? Sometimes your capital is only one or two jumps from an enemy planet.
Failure number 4. Small maps work both ways. Siege frigates may only be 2 jumps away, which means their world producing said siege frigates of doom are also only 2 jumps away. EASILY reachable FAR before 30 minutes, and one scout would have found said cache early on.
3. Uhh, because when fighting two AI's, you can rarely attack both in strength to get to their home production planet and kill a fleet of siege frigates that tank like heavy cruisers before you are taken out.
And now, the real root of the problem. We are now supposed to assume nerfs be made based on playing MULTIPLE opponents. He freely admits he can't attack them because it was two AI, but argues the logic of his defense is flawless, despite being unable to do exactly what we told him to do- attack first.
You have just proven this is a meaningless cry for nerf. Thank you.