I decided to scrap the TOS mod, and instead do the port over of Sacrifice of Angels.
You can use whatever poly counts you want, but know that if you have 200+ ships that are 10000+ polys on the map that your machine is going to beg for mercy, and double as a space heater. Higher poly counts dont make for a better model contrary to popular belief.
Same with textures.. Sure you can use a max resolution texture, but do you "really" need to? If a 1024 res texture gives about the same quality as a 2048 at double the framerate, Which texture do you think i will chose? Just because "You can" doesnt mean "You should"
Hey Stress. Aint seen you on in a while. You need to get onto MSN more often

Been a while since I played the SoA mod, but for Sins i'm hoping we'll go with a Dominion War theme, which likely means the following races:
- Federation
- Klingon
- Romulan
- Dominion
I've never been a big fan of the Borg, and in a gameplay setting the Borg will always automatically be overpowered over any other Star Trek "empire". Therefore the Dominion is a much better idea for an opponent, as they could have:
- Jem Hadar
- Cardassian
- Breen
I'd say that Cardassians would likely end up having their ships built out of the "Light" shipyards, whereas the Jem Hadar and Breen ships will be built out of the "Heavy" shipyards. Not sure if we can add a Medium sized shipyard as well to the game yet, but if that were the case the Breen would be built from there. And note: Just because the "Spoonheads" ships are built out of the Light shipyard, doesn't automatically mean that they'll be severely weakened compared to the Jem Hadar. In some ways, the Breen have more powerful tech than the Jem Hadar with their energy dampening weapons. Would be interesting to implement the Breen tech into Sins